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[One second, the Capitol's regularly scheduled program plays, the next there's a flicker; not a visual one, but an audible one. The sound distorts and twists and snaps back to normal. A second later, it does it again and a word could almost be made out. The next time, the picture goes as well, bending and twisting and snapping and then nothing. Nothing but a voice, perhaps familiar to some, perhaps no one to others, but the message is crystal clear.]

This is a pirate transmission from District 13...with a message.

[The darkness parts to show two familiar people. There seems to be a fence dividing a field of tall wheat, in the background stands one of District 8's textile factories. With 8's skyline and 9's fields, the scene is picturesque and the ladies sharing it only add to it. But where the backdrop seems soft, they seem rough, not harsh, but strong.

They stand for their freedom.

Peggy stands looking out toward the factory while Harley sits on the fence, facing out toward the endless field. As the scene fades in, so does the clear sound of Harleen's voice as she sings.]

My country, 'tis of thee, Sweet land of liberty, Of thee I sing!
Land where my fathers died, Land of the people's pride,
From ev'ry mountainside Let freedom ring!

That is from a song written by the people in my land to celebrate just how wonderful it feels to throw off the chains and shackles of oppression and embrace a world of possibilities. Freedom for you, freedom for your friends and family. Freedom for your children.

[The focus switches to Peggy, her customary scarf wrapped around her neck, white instead of red like the rest of her outfit.]

My name is Peggy Carter. I’m a Victor from District 10.

I grew up mostly working in a slaughterhouse. We raise animals, but all of the meat is supposed to go to the Capitol. If we’re lucky, we can take home scrap parts that the Capitol doesn’t care for, and we can scrape out a living that way. It’s not a happy existence, but it’s life, and I didn’t try to question it. I imagine many of you have approached life similarly.

When I was Reaped, I was terrified. My Mentor told me to do what I was told, so I did. I let them make me into their entertainment. I let them turn me into a murderer. Anything to survive. If I could live through the games, if I could give the Capitol their show, then I would be allowed to go back home, and I would never have to worry about them hurting me or the people I love again. That’s the myth we tell ourselves to make ourselves feel better, that there can be an end to our torment if we do what we’re told.

It’s a lie.

[The ladies fade out to be replaced with footage of past tributes from and representing Districts 8 and 9, their deaths gory and painful and a harsh contrast to the softer voice, still full of a remarkable strength.]

What the Capitol is best at, beyond their mutts and arenas and firepower, is making us trap ourselves in our own minds. They make us so afraid that we forget how to be brave, so they don’t need to do anything but let us keep ourselves in line. I listened to what the Capitol told me to do, from how to dress to who to sleep with, because I couldn’t imagine doing otherwise. No one could imagine doing otherwise.

[The scene switches to footage of the district's victors mixed with footage of every day citizens going about their miserable lives. With each impassioned proclamation from Harleen, the scenes transition faster and faster, almost dizzingly so.]

Imagine a world where you can go about your business without the knowledge that every minute of your day you're being watched.

Imagine a world where you don't have to do the job you were born into! You can explore your passions and discover things about yourself you never knew!

Imagine travel! Imagine being able to explore places you've only ever seen on TV or heard of in stories!

Imagine how it would feel to be able to decide your future for yourself rather then to have it decided for you.

Now are you ready for the best part citizens? You are already free!

[The scenes abruptly end their wild ride, leaving only a black screen as Peggy's voice comes back, calm to offset the previous excitement.]

I am not afraid anymore. I’m not their perfect Capitol product. I’m free.

[The scene switches back to Peggy who steps away from where she was standing to walk towards and through a break in the fence, allowing her to join Harley on the other side, towards the field. As she walks, she pulls the scarf from around her neck and drops it to be lost to the field, revealing the painful and ugly scar across her neck. Yet it is Harley's words that sound over the scene.]

Human beings are free precisely at the moment they decide to be. Through fear and shame, guilt and pain you can be free of all these things! The only way to deal with an unfree world, is to make yourself so absolutely free that your very existence is an act of rebellion.

[As Peggy settles in beside Harley, her voice plays again and the scene fades out to show the children lost to the most recent arena. Irri's death is played in all it's cruelty, but is followed by footage of Deniera, alive and well and recently smiling. Death. Freedom.]

The Capitol is weak. Everything it needs to function, it gets from the Districts, and they secure their needs by treating us like cattle. Districts 8 and 9, without you, they can’t have grain or cloth, and they’ll be closer to collapse. When they’re gone, there will be nothing to be afraid of, and there will be nothing keeping you and your children from making your lives your own. All the Capitol has to keep you in place is your fear.

[Harley's voice picks up again, as she speaks, it's clear her passion is growing with it, changing and taking her words with it. It's the same whirlwind insane excitment as before, but this time with footage of the previously liberated districts and their cree citizens now out from under Capitol rule.]

It can be as easy as expressing yourself when they would rather you stay silent.

Standing up for what you know is right when they tell you it's wrong.

Laughing when they want you to be miserable.

And trust me...they LOVE when you're miserable.

So it's high time we bring a little freedom to Panem! Do whatever makes you feel free!

Skip work!

Confess your love to someone!

Eat your dessert before dinner!

Crossdress! Run around naked! This stuff shouldn't just be for Capitol Citizens it should be for everyone!

They can take our lives! They can take our dignity! But THEY CAN NEVER TAKE OUR FREEDOOOOOOM!

[The music playing in the background reaches a cresendo as Harley's voice does and both fade out to allow the clear, firm, solid voice of Peggy once more. The picture finally showing the two woman again as the sunrise shines brightly on them and their vision of freedom.]

Don’t be afraid to be free.

[Their faces fade out and a red District 13 emblem fades into view instead with the words 'DO WHAT'S RIGHT' plastered underneath.

The whole thing cuts out and the sound flickers once more before the previous program jolts back into place as though the last thirty seconds never happened.]
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There were no sign ups involved this time, this was an off-worlder idea which means the off-worlders clearly have every desire to see this through; you signed up with your consent. The mission is to be held in the evening, so the morning is spent preparing, stocking up the hovercraft with medical supplies, arming everyone, donning the now familiar all black attire. When the alert is sent out, it's simply to gather in the hanger and begin loading.

As promised, there's no sign of a 13-issued leader involved, it's on the mission team and it's assigned tactical head to lead themselves; all Webb gives the group is a chipper smile and 'Good Luck.'

The sun is just beginning it's descent when the hovercraft leaves the hanger. The flight isn't nearly as long as the one to District 3, but it's long enough that the sun has dipped below the horizon when the hovercraft stops. Stopping doesn't mean landing, however. The team's resident off-worlder pilot comes on over the speaker with given instructions: time to strap up and get ready to do a little sky-diving.

The plan is simple really. Should the hackers do their job, the storms will do as they're told and strike the dome below the hovercraft all at the same time, breaking the barrier and making a hole big enough for the strike team to carry out the rescue. Hackers strapped in and strike team ready to zipline down, the hovercraft's door opens to the windy outside, allowing a wonderful view of the bright flash and deafening crash a minute later as the weather codes carry out their destruction.

Time to move.

--Pre-mission--
The ships is quiet except the usual thrum of the engine. 13's eyes and ears aren't here except for any of the Panem-natives who might have come along, but it's debatable on if they count. Perhaps now is the time to have a conversation you've been holding back on before the action starts, or maybe it's time to find that quiet place and relax before chaos strikes.

--Ground Team--
The doors are open, the order is given from the comm unit in your ear and it's time to zip down into the hole in the Arena's dome. Hopefully help has mustered from within and the kids can be found easily, if not it might take some searching and it's well known how dangerous an arena can be even without the Gamemakers watching.

There's approximately an hour's window of time to gather what kids can be found and make it back on board. Extra time can't be afforded, so it would be wise to work fast.

--Comms--
Each person on the mission, from those in the cockpit to those on the ground, have a comm link in their ear that connects them together for easy communication. It's a valuable resource, it would be wise to use it when needed.

[Feel free to structure threads here like network threads or in prose based on your needs, this is essentially an open voice thread for anyone to talk to anyone on the mission. It can be activated by being tapped.]
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Once again, a notice is sent out to gather in a debriefing room. It seems your resounding success in the last mission has earned some brownie points because there's one major change to be found here: information. For once, teams won't be flying blind in this mission. It seems the goal of the mission is far too important to wait till last minute to convey. A quick glance at the files spread on the table and mission runners will see their destination.

Recon on District 3.

Other notes mention that the main point of checking out the firebombed district is information. There's important information 13 is hoping survived the attack and it's your job to collect it. It should be easy, it's a dead district, no one to sneak past, but there will be plenty of ruble and destruction to sift through.

Now who's willing to get their hands dirty?

--

This mission will have two phases to it. The first is simple info gathering. There will be three goals that need to be achieved in regards to this information and three locations to search for it. Teams won't matter and will be decided later.

The second part of this mission is less complicated; someone didn't get their information right (or perhaps it was withheld) but the mission runners will be in District 3 at the same time a Peacekeeper patrol is passing through. The result is a shoot out. Players will be outnumbered and there is no way to win this fight, although it's certainly possible to put a dent in it. The goal will be to pull back and make it to the hovercraft in one piece, feel free to use the section below to plot out whatever interactions you might want. As long as the info was gathered and everyone makes it back on the hovercraft alive, it will be a mission success.

Note: Light character injuries are welcome, be advised that serious injuries could leave characters out of missions all the way into endgame, so plot wisely!

---MISSION SIGN UPS---

---PLOTTING---
followsalong: (Observing)
With team work and skill, the mission went off perfectly! The transmitters put in place and the staff none the wiser, the Capitol only knows it's train was attacked and raided, taking suspicion of the main objective. 13 is one step closer to a successful rebellion with the ability to talk to the districts now in place.

Of course, this mission wouldn't have been a success without the help of those who risked themselves to carry it out and Coin knows that. A week after the mission's conclusion, the new supplies stored and the transmitters proven to work, those who volunteered will find a small token of 13's appreciation waiting for them when next they step into their rooms.

Bucky Barnes(Native): A note that reads: 'Thank you for your hard work. Take this note to the guard in the Hanger and she will open the doors for you. You'll have two hours to ride where you wish and then the doors will close again.'

Bcky Barnes(Offworld): A note that reads: 'Thank you for your hard work. If you go into the cafeteria and present this note to the workers there, they will provide you with three full plates of pancakes and syrup to do with as you please.'

Wyatt Earp:A note that reads: 'Thank you for your hard work. Please take this note to the recording booth in the next 36 hours and you will receive two hours of video and audio transmission with Maximus at his post in the districts.' There's another note attached to it (seemingly after its delivery) written in Bucky's handwriting. 'I guarantee no one will be watching or listen to your conversation. Make the most of it.'

Initiate Fraysong: Paints with a few brushes of varying size

Albert Heinrich: A note that reads: 'Thank you for your hard work. Please take this token of our appreciation. You'll find tools to use it have been set up in the cafeteria.' It's attached to a bag of coffee grinds.

Jet Link: A can of hair gel

Hannah Megido: A note that reads: 'Thank you for your hard work. Present this note to the guard in the Hanger to have her open the doors for you. You'll have two hours to do as you wish and then the doors will close again.'

Terezi Pyrope: A sketchbook with pencils and a few crayons of varying colors

Harley Quinn: A pie and a fork

Joan Watson: A note that reads: 'Thank you for your hard work. We are aware of your desires to help us further our goals and Panem as well as the other offworlders, so weith this notice, we extend an invitation to join our medical ranks as a doctor or to kickstart more tactical training to eventually help with intellectual pursuits of our district. You have 48 hours to bring this note to the head of whichever branch you choose and begin your new tasks.'

Sam Wilson: A note that reads: 'Thank you for your hard work. Take this note to the workers in the Cafeteria after 6:30pm and they will grant you access to the kitchens. You are free to make what you wish, so long as you use up the perishable goods. You will have until 10:30pm to do this and clean up.'

Post #1

Aug. 10th, 2015 01:25 pm
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[When the video feed crackles to life, there's a light chime that sounds before the picture even starts. When the video does cut in, it's to a young woman barely out of her teens, but with the way she carries herself, you'd think she was the queen of 13; there certainly seems to be an undertone of imperiousness to her thick layers of professionalism, she even has a clipboard in hand. Anyone who was at the last announcement might recognize her as the same woman who gave Coin's speech. She gives a smile.]

Good afternoon, my name is Webb. I have been assigned as Barnes' aide, so I imagine we'll be seeing a lot more of each other from now on. However, our business today is more important than a simple 'hello.'

[Despite whatever undertone she may have, she sounds and acts very pleasant and she's clearly passionate about what she says. She even seems genuinely excited for the next bit of news she has to give.]

The president has seen your recent hunting efforts and is very impressed with them. Because of this, your excursions outside will be scheduled more frequently, say...hmm...every third day or so? That should get you all plenty of fresh air and exercise and the district plenty of meat to put into our diets!

Actually, the hunting won't be the only change to your schedules, as of tomorrow, you'll find they've all been completely re-structured. I believe you'll all find these changes satisfactory, but let's talk about some of them.

[She pauses to look down at her clipboard, as though there are notes there to remind her what she needs to cover. When she looks back up, it's with a smile.]

Right! As you all know, you're going to be going on missions to help the rebellion and further our goal to topple the Capitol and restore Panem, however, there have been some...concerns with past performances. We believe this is partly our fault and we're sorry for that, so to address those concerns, we've set aside some time into in all your schedules to practice being an effective field team. We hope this practice will not only make all of you a more cohesive and effective team, but will also allow you all to be inserted in other teams as needed without concern.

We're also interested in all of you starting to find a place in 13, so you'll find a form in your rooms that you all need to fill out to start working in a field that interests you. For most of you, these fields will be secondary to your roles as soldiers, but it should give you a direction in which to pour your focus. Some of you have potential to help the rebellion in better ways than field work and, while some more consideration and tests will need to be applied to make sure you're fit for it, we're more than happy to consider those suitable for those alternate positions a little later down the line.

I know there have been misgivings among you about us, but I promise we're trying to take steps so it's less 'off-worlders and thirteen' and more 'us' as a group. As always, you can direct your concerns to Barnes, but just know my door is also always open and we will work together to address and solve any and all of your concerns.

[Where her smile has been professional and pleasant up to this point, now it turns less professional and practiced. Softer.]

We're all a team now, if we don't work together, we'll simply fall apart.

NPC Info

Aug. 5th, 2015 12:25 pm
followsalong: (Default)
‘Yes ma’am’ type character, loyal to Alma, thinks of her as foolproof but human and loves her for it. Kinda like a hero worship crush thing. She’s Alma’s aide and then gets ordered to be Bucky’s aide, not to actually hlep him but to keep an eye on him to make sure he doesn’t stray again and isn’t losing his usefulness/dedication to the cause. She’s no-nonsense and generally lacks a sense of humor, but she has a soft spot for children and likes to spend her free time in the gardens. If she wasn’t so dedicated to her job as an aide, she’d likely be a gardener. She isn’t a mission-runner, she’s a home base staff. She’s 19 years old.

When she was 13, her parents were discovered as 13 plants and sympathizers and they were publically executed in front of her. She was put into reeducation with a side of brain-washing, but a sympathetic peacekeeper freed her and helped her escape the Capitol, leading to his death. She was picked up in the wilderness by a 13 strike team out on a mission and taken back to base her she was raised by an ex-avox indebted to Coin. Due to this influence and Coin’s own kindness towards her, She’s developed the relationship with Coin that she has.
Cut for pictures )

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Evangeline Webb | Aide to President Coin

January 2016

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